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The Sinking City Update #3 – Oakmont: Behind The Curtain

See how we mix American urbanism, the Roaring 20s and contrasting architectural styles to create a city that has that distinct Lovecraftian feeling

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Discover How Frogwares’ ‘City Generator’ is Saving Valuable Time During Development of ‘The Sinking City’

Today, we want to tell you about 'City Generator', which we created in Unreal Engine 4. A tool that helps us build visually varied streets and city districts, with just a simple click of a button.

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The Sinking City: The Embodiment Of Lovecraftian Horrors

These hand-made sculptures of Lovecraftian horrors set the right mood at the Frogwares office

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The Sinking City Update #2 – Mood, People, and the Unknown

Take a look at our second video update on The Sinking City development

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The Sinking City: Update #1 – The City is Coming to Surface

Take a look at the first pre-alpha footage of our new game, The Sinking City!